Experience

2015-2018, Software Engineer at GoPro

GoPro core business is the development of action cameras. In 2015, GoPro bought the company Kolor with the aim of developing a 360° camera. Following this acquisition, I continued my work started at Kolor on the 360° video player software, rebranded to “GoPro VR Player”. I was the technical leader in a team of 3 people. Our team was interacting with other teams of engineers and researchers (about twenty people) and also with teams of UI/UX design and marketing. All teams were using agile methods based on Scrum.

Technical skills : Qt, C++, QML, C, Objective-C, OpenGL, DirectX

2013-2015, Software Engineer at Kolor

Kolor was specialized in the assembly of photos (panoramic photos, gigapixels, virtual tours) and also in the assembly of videos to create 360° videos. I developed a software allowing to read 360° videos on a desktop computer starting from an existing prototype on mobile (iOS). I was in a team of about ten people composed of software engineers and vision researchers who were developing other softwares.

Technical skills : Qt, C++, QML, OpenGL

2010-2013, Embedded Software Developer at HTTV

HTTV was developing its own solution for Set Top Box (TV decoder). Following my internship, I was part of the Software team (8 people) to develop the software part in collaboration with the Middleware team (10 people).

Technical skills : Qt, C++, QML, javascript, HTML, CSS